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SDL3 started to provide safe area, and it uses
setOnApplyWindowInsetsListener
which overridesView.onApplyWindowInsets
withView.OnApplyWindowInsetsListener.onApplyWindowInsets
.This PR makes AndroidGameSurface override
View.OnApplyWindowInsetsListener.onApplyWindowInsets
instead, and removesLayoutInDisplayCutoutMode
as it is now set in SDL side.I also tried using SDL-provided safe area, but it doesn't seem to work like our current implementation, so I think we can still keep ours for now.